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Special Forces: Source
The entire purpose of Special Forces: Source is to create a squad combat mod with a "twist".
Simply put, we all know that games like Battlefield and mods like Counter Strike are popular and have set a series of high standards. Any new squad combat game is promptly labeled as a clone of one of the popular titles. And, in truth, far too many new mods beg to be a CS clone, but with hats... or something.
Our primary objective is to create a game that stands on its own. Game play with a few new ideas and combat that offers new and innovative challenges. The team is, therefore, challenged with creation of a squad game with emphasis on strategy and defense in addition to offensive action.
The team shall attempt to avoid traditional capture the flag and hostage rescue game modes, focusing rather on multiple clear objectives varying from map to map. Optional objectives and unlocks will be available in each round. A three party system will be used, allowing a third mercenary group to choose a side or function independently.
Game Play
Triple Threat One of the more interesting concepts of Special Forces: Source is the squad system. Instead of a standard Protagonist/Antagonist division, there are three parties involved.
One team will be the Special Forces squad established for combating a certain class of threat. The team has yet to be named, but will represent the protagonists. Think of this squad as the elite counter offensive group.
The second team will be the opposition. A group or band of militia with an as yet unknown private financier. They have plenty of backing for resources to match the Special Forces team and have every intention of exploiting said resources. These are the antagonists.
For a third band of combatants, we turn to the mercenaries. Unlike the other two teams, the mercs are free from pro/anti clichés. Their goals are purely financial which means each individual may be "hired" by one of the other teams, or they may choose to pursue their own goals as an independent third party.
The Best Offense is a Good Defense Unlike other team-based multiplayer games, SFS places additional emphasis on defensive preparations and strategy. Thus, Team Operations, Building, and Planning will change the nature of the mod.
TOBP is a game play technique that will provide more then the standard "engie building a turret". All three teams would be presented with a staging area in the spawn zone. A map would be available for quick tactical planning. A limited supply of turrets and repair materials are also available. So too is a limited supply of barricading materials.
Teams would be able to establish defenses and barricades during the pre-mission TOBP time. During the round, the defenses can be destroyed but will not be replaceable. Damaged defenses could be repaired with supplies from the staging area. And optional missions could be completed to unlock additional turrets and advanced turret drones. The staging area map could also be updated for certain events during game play.
Optional Objectives List [Updated Occasionally] Acquire enemy intelligence case Battlefield Scout Eliminate Enemy Informant Sabotage Espionage
Supply and Demand [Updated Occasionally]
Weapons List Melee - Knife, Crowbar, Bat, Pipe
Sidearms - Desert Eagle, Glock 17, Walter P77
Assault Rifles - AK 4, AK5, AG90, FN SCAR, M240G Sniper Rifles - M82A1, L96A1 AW
Explosives - Trip Mines, Remote Mines, MGL 40 MK-1 Grenade Launcher, Spränghandgranat m/2000, Chockhandgranat 96 (Concussion grenade), Flash Grenade
Armor Classes Light Armor - Light armor allows for improved stealth at the cost of protection. Includes a basic motor-cycle helmet. Medium Armor - Medium armor provides adequate protection with an average trade-off for stealth. Includes a medium durability military helmet.
Heavy Armor - Heavy armor is noisy but can sustain multiple high-yield impacts. Includes a heavy duty visor equipped helmet.
Optional Shields w/ Light Armor - Standard Police Riot Shield
w/ Medium Armor - SWAT Bullet-Proof Shield
w/ Heavy Armor - Titanium Alloy Shield... This shield is very durable but extremely heavy. Thus it slows the bearer considerably.
Available Gadgets Thermal Recognition Goggles
Infrared Night Vision Goggles
Grappling System
Flash-Light
Helmet Mounted Light
Standard Equipment Tactical Radar Indicator
Basic Kevlar Armor
Default Knife
Default 9mm Sidearm
Tactical Radio
Optional Objective Unlockable Gadgets
Average Difficulty Additional Turrets
Turret Drone
C4 Packaged Explosive
Radar Scrambler
High Difficulty Air Strike
Gunship Support
EMP
"Smart" Bullets
Buyable Upgrades Silencer
Scopes
Weapon Rack
Weapon Stabilizer
Loaded Bandoleer
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