News
Some Early Screenshots
Posted by TheWildcat on Wednesday, August 27, 2008 at 7:36:26 AM

Here's a little news update for you.

Take a look in the Gallery for five early map screenshots from the mr_temple map.

Also, we've had a great turn out so far in sound and model editing.  But we are always welcome to more faces.

If you want to be a part of this great mod, just let us know.  Send a message to legend17@yahoo.com

We are still looking for more modeling, skinning, and mapping/level design help.  And we could use a coder too.  The better the team, the better the mod.

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Special Forces: Source Wants YOU!
Posted by TheWildcat on Tuesday, August 12, 2008 at 8:56:21 PM
Special Forces: Source is now requiting new members.  The team would like a second coder, more quality mappers, a full 3D art team, sound designers and the like.  However, we are open to volunteers from pretty much any field of modding... even concept artists.
 
We want to build a large scale team such that our goals may be completed as efficiently as possible.
 
If you are interested in helping this great mod, contact Army_of_one at legend17@yahoo.com.  And remember, even if you are busy or not interested, tell your friends.
 
Also, be sure to check out the gallery for three new weapon renders.  And expect some map screenshots soon.

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Special Forces Development Continues
Posted by TheWildcat on Friday, June 06, 2008 at 11:45:09 AM

The mod is starting to shape up a little.

Hello, I'm The Wildcat.  You may know me from BWL or the Cat-Life mod.  I'm now acting Press Corps for Special Forces: Source.  And I'll be trying to bring you occasional updates of this mod as well as cleaning up some of the existing pages dedicated to it.

To begin this entry, though, allow me to explain some of the finer details of what we hope this mod will become.

In the Staff forum, the existing team has started planning some of the Mod's concepts.  For instance, the team is planning to include at least 19 maps.  Maps already planned range from power plants and industrial compounds to public buildings to bridges and airports.

The mod is also planned to include a host of new weapons.  They include a choice in mele weapons such as a knife or bat; Side-arms such as the Walther P77; Assualt Rifles such as the H&K G3 and CGA5
with Colt M203 grenade launcher; Sniper Weapons including the Barrett M82A1 and Accuracy International L96A1 AW; explosives including standard hand grenades, remote bombs, and the MGL 40 MK-1 grenade launcher.

Equipment such as Light, Medium, and Heavy body armor would be accented with a selection of matching helmets and police/riot shields.

There are also plans for a host of gadges and other goodies that can only be obtained by completeing sub-missions within each round.

Gameplay would feature a system called "Team Operations Build Plan" which would allow players to establish a defensive perimeter before each round begans.  Defensive weapons, traps, and barricades could be constructed during the pre-mission time.  And an full map will be available for study.

Teams will be handled a little differently as well.  One team will represent the Special Forces Unit (which has yet to be named, we will have a community poll at a later time).  Another team will represent the private militia/terrorists.  And the third team isn't really a team at all.  They are indipendent players that can choose to help either team or make target them both.

A few screenshots and some concept work should be available soon.  So check back from time to time.

At the moment, the team has four members.  We need more.  If you are interested in getting in on the ground floor of a new mod, feel free to join.  Currently, the team is looking for help in every aspect of development, even the ones we already have members for.

Mappers, 3D artists, Concept Artists, Coders, Music and Voice Talent.  You name it, we want more of it.  The teams goal is to build a fairly large development team to help expidite the process and assure quality works.

If you are interested in joining the project, PM the team or contact Army of One/OneKiller at legend017@yahoo.com

Thanks for your support and interest in this mod project.  With Community help, this could be a wonderful game experiance.

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News
Posted by Army_Of_One on Saturday, May 10, 2008 at 3:25:58 PM
We are working on a new idea for this mod. so we will have more information on this soon.

Thanks
Army_Of_One

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We are Recruiting
Posted by Army_Of_One on Sunday, March 16, 2008 at 5:14:11 AM
Hi we are looking help in

Level Designer/Mapper
Modeler
Concept Artist
Sound Artist
Programmer
Skinning

if anyone interested, please post in are recruitment forum.

Thanks

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