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Community Updates
Moving The Site.
Posted by Legend017 at 7:44:56 PM
After a few months of progress, the Special Forces: Source team has developed two important conclusions.

First, with both BiGToM and Legend017 expressing interest in some future mod projects including a single-player experience, the mod team should become a "development studio".

Second, with our old host providing nice, but buggy and sometimes rough around the edges service... we are ready to move to a more traditional host. Not only was the automated Spruz site a little cut and paste, but the site itself was about to be "upgraded" to a $5 per month account. For a mod group... that's a little... much.

So, in the interest of customization, expansion, and control... and not paying... we have now set up our own site.

Special Forces: Source is now hosted on hl2files via BWL 's hosted sites.

Moreover, we are now establishing SF Studios.

The SF Studios site can be found at sfstudio.tk and the Special Forces: Source page can be found at sfsource.tk

To celebrate the move, we have also added four more "early look at mr_temple" map screen shots to the Special Forces: Source Map Screen shots Gallery and two more weapon renders to the Weapon Renders Page .

The team is also recruiting for all positions. Coder, mapper, modeler, skinner, sound design, etc. If you are interested in joining the team, drop a line to legend017@yahoo.com
Some Early Screenshots
Posted by TheWildcat at 7:36:26 AM

Here's a little news update for you.

Take a look in the Gallery for five early map screenshots from the mr_temple map.

Also, we've had a great turn out so far in sound and model editing.  But we are always welcome to more faces.

If you want to be a part of this great mod, just let us know.  Send a message to legend17@yahoo.com

We are still looking for more modeling, skinning, and mapping/level design help.  And we could use a coder too.  The better the team, the better the mod.

Special Forces: Source Wants YOU!
Posted by TheWildcat at 8:56:21 PM
Special Forces: Source is now requiting new members.  The team would like a second coder, more quality mappers, a full 3D art team, sound designers and the like.  However, we are open to volunteers from pretty much any field of modding... even concept artists.
 
We want to build a large scale team such that our goals may be completed as efficiently as possible.
 
If you are interested in helping this great mod, contact Army_of_one at legend17@yahoo.com.  And remember, even if you are busy or not interested, tell your friends.
 
Also, be sure to check out the gallery for three new weapon renders.  And expect some map screenshots soon.

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