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<title><![CDATA[Special Forces  all News Posts]]> </title>
<description><![CDATA[ Special Forces (specialforcesmod.spruz.com) News ]]> </description>
<link>http://www.specialforcesmod.spruz.com</link>


<language>en</language>
<lastBuildDate>Thu, 9 Oct 2008 00:44:56 GMT</lastBuildDate><image><title>Special Forces  all News Posts</title><url><![CDATA[http://spruz.websnapr.com?size=S&url=http://specialforcesmod.spruz.com]]></url><link>http://www.specialforcesmod.spruz.com</link></image><item><title><![CDATA[Moving The Site.]]></title><description><![CDATA[After a few months of progress, the Special Forces: Source team has developed two important conclusions.<br>
<br>
First, with both BiGToM and Legend017 expressing interest in some
future mod projects including a single-player experience, the mod team
should become a "development studio".<br>
<br>
Second, with our old host providing nice, but buggy and sometimes rough
around the edges service... we are ready to move to a more traditional
host. Not only was the automated Spruz site a little cut and paste, but
the site itself was about to be "upgraded" to a $5 per month account.
For a mod group... that's a little... much.<br>
<br>
So, in the interest of customization, expansion, and control... and not paying... we have now set up our own site.<br>
<br>
Special Forces: Source is now hosted on <a href="http://halflife2.filefront.com/">hl2files</a> via <a href="http://bwl.hl2files.com/">BWL</a>'s hosted sites.<br>
<br>
Moreover, we are now establishing SF Studios.<br>
<br>
The SF Studios site can be found at <a title="sfstudio.tk" href="http://sfstudio.tk"><a>sfstudio.tk</a></a><a></a> and the Special Forces: Source page can be found at <a title="sfsource.tk" href="http://sfsource.tk">sfsource.tk</a><br>
<br>
To celebrate the move, we have also added four more "early look at mr_temple" map screen shots to the <a href="http://bwl.hl2files.com/sfstudios/sfsource/?page_id=28">Special Forces: Source Map Screen shots Gallery</a> and two more weapon renders to the <a href="http://bwl.hl2files.com/sfstudios/sfsource/?page_id=21">Weapon Renders Page</a>.<br>
<br>
The team is also recruiting for all positions. Coder, mapper, modeler,
skinner, sound design, etc. If you are interested in joining the team,
drop a line to legend017@yahoo.com]]></description><link><![CDATA[ http://specialforcesmod.spruz.com/blog.htm?a=&nid=275575 ]]></link><pubDate>Thu, 9 Oct 2008 00:44:56 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://specialforcesmod.spruz.com/blog.htm?a=&nid=275575 ]]></guid></item><item><title><![CDATA[Some Early Screenshots]]></title><description><![CDATA[<p>Here's a little news update for you.</p>
<p>Take a look in the <a title="Maps gallery" href="http://specialforcesmod.spruz.com/?page=gallery&amp;cmd=view&amp;id=183249">Gallery</a> for five early map screenshots from the mr_temple
map.</p>
<p>Also, we've had a great turn out so far in sound and model editing.&nbsp; But we
are always welcome to more faces.</p>
<p>If you want to be a part of this great mod, just let us know.&nbsp; Send a message
to <a href="mailto:legend17@yahoo.com">legend17@yahoo.com</a></p>
<p>We are still looking for more modeling, skinning, and mapping/level design
help.&nbsp; And we could use a coder too.&nbsp; The better the team, the better the mod.</p>]]></description><link><![CDATA[ http://specialforcesmod.spruz.com/blog.htm?a=&nid=261124 ]]></link><pubDate>Wed, 27 Aug 2008 12:36:26 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://specialforcesmod.spruz.com/blog.htm?a=&nid=261124 ]]></guid></item><item><title><![CDATA[Special Forces: Source Wants YOU!]]></title><description><![CDATA[Special Forces: Source is now requiting new members.&nbsp; The team would like a second coder, more quality mappers, a full 3D art team, sound designers and the like.&nbsp; However, we are open to volunteers from pretty much any field of modding... even concept artists.<br>&nbsp;<br>We want to build a large scale team such that our <a title="Goals" href="http://specialforcesmod.spruz.com/?page=dp&amp;dis=5E259446-A862-41BA-B79B-F00EE7991895">goals</a> may be completed as efficiently as possible.<br>&nbsp;<br>If you are interested in helping this great mod, contact Army_of_one at legend17@yahoo.com.&nbsp; And remember, even if you are busy or not interested, tell your friends.<br>&nbsp;<br>Also, be sure to check out the gallery for three new weapon renders.&nbsp; And expect some map screenshots soon.<br>]]></description><link><![CDATA[ http://specialforcesmod.spruz.com/blog.htm?a=&nid=255581 ]]></link><pubDate>Wed, 13 Aug 2008 01:56:21 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://specialforcesmod.spruz.com/blog.htm?a=&nid=255581 ]]></guid></item><item><title><![CDATA[Special Forces Development Continues]]></title><description><![CDATA[<p>The mod is starting to shape up a little.</p>
<p>Hello, I'm The Wildcat.&nbsp; You may know me from BWL or the Cat-Life mod.&nbsp; I'm now acting Press Corps for Special Forces: Source.&nbsp; And I'll be trying to bring you occasional updates of this mod as well as cleaning up some of the existing pages dedicated to it.</p>
<p>To begin this entry, though, allow me to explain some of the finer details of what we hope this mod will become.</p>
<p>In the Staff forum, the existing team has started planning some of the Mod's concepts.&nbsp; For instance, the team is planning to include at least 19 maps.&nbsp; Maps already planned range from power plants and industrial compounds to public buildings to bridges and airports.</p>
<p>The mod is also planned to include a host of new weapons.&nbsp; They include a choice in mele weapons such as a knife or bat; Side-arms such as the Walther P77; Assualt Rifles such as the H&amp;K G3 and CGA5<br>with Colt M203 grenade launcher; Sniper Weapons including the Barrett M82A1 and Accuracy International L96A1 AW; explosives including standard hand grenades, remote bombs, and the MGL 40 MK-1 grenade launcher.</p>
<p>Equipment such as Light, Medium, and Heavy body armor would be accented with a selection of matching helmets and police/riot shields. </p>
<p>There are also plans for a host of gadges and other goodies that can only be obtained by completeing sub-missions within each round.</p>
<p>Gameplay would feature a system called "Team Operations Build Plan" which would allow players to establish a defensive perimeter before each round begans.&nbsp; Defensive weapons, traps, and barricades could be constructed during the pre-mission time.&nbsp; And an full map will be available for study.</p>
<p>Teams will be handled a little differently as well.&nbsp; One team will represent the Special Forces Unit (which has yet to be named, we will have a community poll at a later time).&nbsp; Another team will represent the private militia/terrorists.&nbsp; And the third team isn't really a team at all.&nbsp; They are indipendent players that can choose to help either team or make target them both.</p>
<p>A few screenshots and some concept work should be available soon.&nbsp; So check back from time to time.</p>
<p>At the moment, the team has four members.&nbsp; We need more.&nbsp; If you are interested in getting in on the ground floor of a new mod, feel free to join.&nbsp; Currently, the team is looking for help in every aspect of development, even the ones we already have members for.</p>
<p>Mappers, 3D artists, Concept Artists, Coders, Music and Voice Talent.&nbsp; You name it, we want more of it.&nbsp; The teams goal is to build a fairly large development team to help expidite the process and assure quality works.</p>
<p>If you are interested in joining the project, PM the team or contact Army of One/OneKiller at <a href="mailto:legend017@yahoo.com">legend017@yahoo.com</a></p>
<p>Thanks for your support and interest in this mod project.&nbsp; With Community help, this could be a wonderful game experiance.<br></p>
]]></description><link><![CDATA[ http://specialforcesmod.spruz.com/blog.htm?a=&nid=226095 ]]></link><pubDate>Fri, 6 Jun 2008 16:45:09 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://specialforcesmod.spruz.com/blog.htm?a=&nid=226095 ]]></guid></item><item><title><![CDATA[News]]></title><description><![CDATA[We are working on a new idea for this mod. so we will have more information on this soon.<br><br>Thanks<br>Army_Of_One<br>]]></description><link><![CDATA[ http://specialforcesmod.spruz.com/blog.htm?a=&nid=214734 ]]></link><pubDate>Sat, 10 May 2008 20:25:58 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://specialforcesmod.spruz.com/blog.htm?a=&nid=214734 ]]></guid></item><item><title><![CDATA[We are Recruiting]]></title><description><![CDATA[Hi we are looking help in<br><br>Level Designer/Mapper<br>Modeler<br>Concept Artist<br>Sound Artist<br>Programmer<br>Skinning<br><br>if anyone interested, please post in are recruitment forum.<br><br>Thanks<br>]]></description><link><![CDATA[ http://specialforcesmod.spruz.com/blog.htm?a=&nid=188812 ]]></link><pubDate>Sun, 16 Mar 2008 10:14:11 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://specialforcesmod.spruz.com/blog.htm?a=&nid=188812 ]]></guid></item></channel></rss>